Assessing Feedback in a Mobile Videogame.

Auteur(s) :
Baranowski T., Beltran A., Chen TA., O'Connor TM., Hughes SO., Nicklas TA., Buday R., Diep CS., Brand L., Dadabhoy HR., Baranowski J.
Date :
Avr, 2016
Source(s) :
Games for health journal. #: p
Adresse :
USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine , Houston, Texas. [email protected]

Sommaire de l'article

BACKGROUND
Player feedback is an important part of serious games, although there is no consensus regarding its delivery or optimal content. "Mommio" is a serious game designed to help mothers motivate their preschoolers to eat vegetables. The purpose of this study was to assess optimal format and content of player feedback for use in "Mommio."

MATERIALS AND METHODS
The current study posed 36 potential "Mommio" gameplay feedback statements to 20 mothers using a Web survey and interview. Mothers were asked about the meaning and helpfulness of each feedback statement.

RESULTS
Several themes emerged upon thematic analysis, including identifying an effective alternative in the case of corrective feedback, avoiding vague wording, using succinct and correct grammar, avoiding provocation of guilt, and clearly identifying why players' game choice was correct or incorrect.

CONCLUSIONS
Guidelines are proposed for future feedback statements.

Source : Pubmed
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